AI Insights · Timothy · October 2023
Top 5 Snake Games in France Q3 2023: Performance Analysis
Explore the performance of the top 5 snake games in France for Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 snake games in France displayed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
SSSnaker from HABBY saw a fluctuating trend in weekly revenue, peaking at approximately $19K at the end of June and then experiencing a gradual decline, ending the quarter at around $6.7K. Weekly downloads for the game showed a mixed trend, starting strong at 2.2K and then dropping to just over 1K by the end of September. Despite the fluctuations in downloads and revenue, the game maintained a relatively stable number of weekly active users, ranging between 10.5K and 14.9K.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced a slight increase in weekly revenue, starting at $320 and ending at $402 by the end of September. The game’s weekly downloads showed a downward trend, starting at 1.9K and dropping to 660. Despite this, weekly active users remained fairly stable, ranging from 2.7K to 5.3K throughout the quarter.
Little Big Snake from LittleBigSnake, Inc had a relatively stable revenue trend with minor fluctuations, starting at $225 and ending at $115. The game’s weekly downloads saw a significant drop in early August but recovered to around 119 by the end of September. Weekly active users for the game remained between 1.4K and 2.3K, indicating consistent engagement.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed a steady increase in weekly revenue, peaking at $272 in late August. The game’s weekly downloads remained strong throughout the quarter, with a notable peak at 8.3K in late August. Active users also showed an upward trend, reaching a high of 55.8K in late August before settling at around 41K by the end of September.
Snake.io - Fun Online Snake from Kooapps demonstrated strong performance in weekly downloads, starting at 22.6K and peaking at 34.7K at the end of July. However, downloads decreased to around 11.4K by the end of September. Weekly revenue showed minor fluctuations, starting at $71 and peaking at $131 before ending at $53. The game maintained a high number of active users, peaking at 259.7K in early August and ending the quarter at around 171.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.